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resume


ariel gross · ariel@arielgross.com
Objective Seeking out full time, in-house music composition or sound design work with a cutting edge video game development team.
In-House Experience Webfoot Technologies, Inc         July 2001 to July 2002          Lemont, IL

Audio Lead


  • Created the soundtrack and sound effects to Dragon Ball Z: Legacy of Goku for the Game Boy Advance.
  • Designed and implemented custom spreadsheets that drove the quest system, cut-scene system, and level layouts.
  • Was in charge of play-testing and high level debugging.
  • GamePro Magazine gave the game a 4.5 out of 5.0 for Sound.
  • The game quickly sold over 1,000,000 store copies.
Contract Experience Webfoot Technologies
  • Composed the soundtrack and designed the sound effects to over a half dozen published PC games, beginning in 1995 and ending with full time in-house employment in 2001.
Enkord
  • Composed the soundtrack and designed the sound effects to Jurassic Realm, Zodiac Tower, and Clayside for PC.
Summary I was born to write music and create sound effects for video games! I want to be part of an innovative game development team that cares about superior interactive audio. I have worked on a AAA title and many published indie games, ranging from adventure games to puzzle games. I respect deadlines, I am easy to work with, and I have a strong work ethic. I have worked with a massive internationally licensed product (Dragon Ball Z). I am a member of the Game Audio Network Guild and Audio Engineering Society.
Education Conservatory of Recording Arts and Sciences
2007 - current
  • Master Recording Program II
Interests Playing games (MMORPG, FPS, RPG, Strategy), audio technology, Fantasy & Sci-Fi media, spending time with my wife and pets.
Software and Other Over ten years of video game music composition and sound design experience. Certified in Pro Tools 7 (210 cert), Waves, and SMAART. Audio software proficiency includes Logic Pro, Sound Forge, Sony Vegas, Reaktor 5.0, Reason 3.0, Autotune, Audiokinetic Wwise, and FMOD. I have hands-on experience with Neotek, Neve, Tascam, Allen & Heath, Mackie, Yamaha, and SSL consoles, as well as Otari and Studer tape machines. I understand recording studio signal flow and how to engineer in a recording studio. I am experienced with microphones and microphone placement, as well as recording voice over actors. I understand practical applications of DSP.
Praise "Ariel has been creating music for Webfoot, both contract and as an employee, for over 10 years. His compositions are among the best I've heard. Ariel is one of my favorite composers of all time. As always, I look forward to hearing his new works." - Dana Dominiak, President, Webfoot Technologies
  "Ariel did all the music and sound effects [for Jurassic Realm] and I can only recommend him! In my opinion, the music is a blast and it fits the game really well. Sound effects also quite there. It's been a real pleasure working with him as he was very kind and responded on time. Overall: Very professional work. Looking forward to working with him again." - Yaroslav Yanovsky, CEO, Enkord

published games list


Webfoot Technologies WebfootGames.com
  • PC - Tronic (1995)
  • PC - Chain Reaction (1996)
  • PC - 3D Maze Man (1998)
  • PC - 3D Frog Man (1998)
  • PC - 3D Brick Bustin' Madness (2001)
  • PC - Championship Mah Jongg (2002)
  • PC - Pinball Master (2002)
  • Game Boy Advance - Dragon Ball Z: The Legacy of Goku (2002)
Enkord
Enkord.com
  • PC - Jurassic Realm (2006)
  • PC - Zodiac Tower (2006)
  • PC - Clayside (2007)


 
© 2007 Ariel Gross. All Rights Reserved. Design by Shane Sanders.